vidar.games

About

Each post takes one game rendering, animation or simulation technique, reads how a mature open-source project implements it, and rebuilds it in a small scene. The video shows the technique switched on and off from the same camera, and the text explains how it works, what went wrong and what it costs.

Every post names the project it learned from, with its licence and the exact commit. Labels in the videos describe what the code does, nothing more.

New posts appear on X first: @vidar_0208.

If the posts are useful to you, you can support them on Buy Me a Coffee.